Logicnord

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EdTech & Educational App Development

Logicnord is an EdTech app development company with 15 years of experience building educational games, interactive learning apps and content platforms. Our flagship education project speaks for itself: an educational mobile game built for Penguin Books, one of the world's largest publishers, that transforms the Topsy and Tim children's series into an interactive learning experience - holding a 4.6 rating with more than 8,000 downloads. We have also built location-based educational audio content used by national park visitors.

Educational software has a double audience: it must delight the learner and satisfy the educator, parent or publisher behind them. That means gameplay that actually teaches, content pipelines that let non-developers update material, and the polish a global publishing brand expects when it hands you a beloved series.

4.6

App store rating of the educational game we built for Penguin Books

0

Downloads of the Topsy and Tim educational mobile game

Penguin

One of the world’s largest publishers trusted us with their brand

EdTech Challenges We Solve With Software

Most educational apps fail in one of two directions: they are games with a thin educational veneer that teach nothing, or worksheets in an app wrapper that children abandon in minutes. Publishers face an extra layer - their content is a brand with characters, style guides and approval processes, and a careless adaptation damages something built over decades.

We build learning experiences where the game mechanics are the pedagogy: children progress because they practice, not despite it. And we work the way publishers need - within brand guidelines, through approval workflows, with content structured so editors can extend it. The Penguin Books project holds a 4.6 rating because both the children and the publisher got what they needed.

Educational Software We Develop

Every solution below is based on systems we have already shipped and operate in production - not a theoretical service list.

Educational Mobile Games

Learning games where mechanics teach: built for iOS and Android, proven with a Penguin Books title rated 4.6 by real families.

Interactive Content & Companion Apps

Apps that extend books, courses and brands into interactive experiences while respecting the source material and brand guidelines.

Content Management for Educators

Admin systems where teachers, editors and publishers manage learning content, levels and translations without developers.

Audio Learning & Storytelling

Location-based and narrative audio content - the format we built for national park educational routes.

Learning Platforms & Progress Tracking

Learner accounts, progress tracking and reporting for parents and educators.

Adaptive Learning & AI Modules

Difficulty adaptation, personalized practice and content recommendations driven by learner data.

Education Segments We Work With

Publishers & Book Brands

Interactive adaptations, companion apps, brand-safe games.

Children’s Education

Early learning games, reading and skills practice.

Schools & Course Providers

Learning platforms, progress tracking, content tools.

Museums & Cultural Education

Educational routes, audio storytelling, exhibits.

Corporate Training

Internal learning tools and knowledge platforms.

EdTech Startups

MVP development and scaling of learning products.

How We Deliver EdTech Projects

Step 1

Learning & brand audit

We define what the product must teach, who approves the content, and the brand constraints - then scope and budget the project clearly.

Step 2

Pedagogy-first design

Game mechanics and learning goals are designed together, so progress in the game is progress in the skill.

Step 3

Playtesting & approval cycles

Real children test early builds; publisher and educator feedback is built into structured approval rounds.

Step 4

Launch & content growth

After launch, new levels, languages and content ship through the content system without redevelopment.

EdTech Development Case Studies

EdTechGamePublishing
Penguin Books

Topsy and Tim Educational Game for Penguin Books.

Educational mobile game developed for Penguin Books, one of the world’s largest publishers, transforming the Topsy and Tim children’s series into an interactive learning experience for iOS and Android. The app holds a 4.6 rating with more than 8,000 downloads.

4.6

App store rating

8,000+

Downloads

Read case study
EducationAudioOffline
Žemaitija National Park

Educational Audio Guide for a National Park.

Native mobile app with location-based educational audio content and interactive maps for one of Lithuania’s national parks. Nature routes teach visitors about the park’s ecology and heritage - fully offline, deep in the park where there is no signal.

Offline

Educational content without connection

Location-based

Stories triggered by GPS position

Read case study

Why Education Organizations Choose Logicnord

Trusted with a global brand

Penguin Books handed us a beloved children’s series - the result holds a 4.6 rating from real families.

Pedagogy in the mechanics

Our games teach through play, not around it - progress in the game is practice of the skill.

Content stays in your hands

Editors and educators update material through admin systems, so the product grows without development sprints.

One team, full product

Game, backend, content tools and analytics are built together by one Logicnord team.

Technologies We Use in EdTech Projects

We build educational products with proven, production-ready technologies: native iOS and Android plus cross-platform frameworks for learning apps and games, content management systems for editors, audio and media pipelines for storytelling formats, and AI modules for adaptive learning. Logicnord is recognized on Clutch as a top AI, cloud consulting and React Native development company in Lithuania. See our full technology stack.

EdTech Development FAQ

How much does an educational app or game cost?

A focused educational game or learning app typically starts at €30,000-60,000. A full learning platform with content management, progress tracking and multiple content packs usually ranges from €60,000 to €150,000+ depending on scope. We provide a free scope and budget estimate before any commitment.

How long does it take to build an educational game?

A production-ready first version typically takes 3-6 months, including playtesting rounds with real users and brand approval cycles where a publisher is involved.

Do you have experience working with publishers and brand IP?

Yes. We built the Topsy and Tim educational game for Penguin Books, working within their brand guidelines and approval processes - the app holds a 4.6 rating with 8,000+ downloads.

Can our editors update learning content themselves?

Yes. We ship content management systems where editors add levels, texts, audio and translations without developers - the product grows through content, not code changes.

How do you make sure the app actually teaches?

We design pedagogy and mechanics together: the actions that make the game fun are the actions that practice the skill. Early builds are playtested with real children and refined on observed behavior, not assumptions.

Can educational apps work offline?

Yes. Where the audience needs it - classrooms with poor Wi-Fi, outdoor educational routes - we build offline-first, as we did for a national park educational audio guide that works with no signal at all.

Who owns the source code and intellectual property?

You do. All source code, documentation and intellectual property created during the project belong to the client. We sign an NDA before discussing project details and work under a clear IP-transfer agreement.

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