Logicnord

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Media & Entertainment Software Development

Logicnord is a media and entertainment software development company with 15 years of experience building community media platforms, accessibility technology and interactive content applications. Our media projects have earned real recognition: the Once in Vilnius community platform collected over 500,000 user photos and videos and won a Gold Award at WorldMediaFestivals, an EU-supported audio description platform makes film accessible to visually impaired audiences using acoustic fingerprint synchronization, and an educational mobile game for Penguin Books holds a 4.6 rating with 8,000+ downloads.

Media products live or die on engagement mechanics: the platform must make people want to contribute, return and share - and then survive the traffic when they do. We build both sides: the experience that drives participation, and the media infrastructure that handles hundreds of thousands of photos, videos and audio streams behind it.

0

User photos and videos collected on our community media platform

Gold

WorldMediaFestivals award won by a platform we built

4.6

App rating of the educational game we built for Penguin Books

Media Challenges We Solve With Software

Media organizations know their audience has moved to the phone, but most attempts to follow them fail the same way: a content app that is just a website in a wrapper, a community feature nobody moderates, or an accessibility obligation treated as a checkbox instead of an audience. Meanwhile user-generated content - the cheapest and most engaging content there is - stays trapped on platforms the organization does not own.

We build media products around participation: UGC platforms with the mechanics, moderation and real-time publishing that turn audiences into contributors - proven by 500K+ photos and videos collected on a platform we built. And we treat accessibility as engineering, not compliance: our audio description platform synchronizes narration with film using acoustic fingerprinting, opening media to audiences who were locked out of it.

Media Software We Develop

Every solution below is based on systems we have already shipped and operate in production - not a theoretical service list.

Community & UGC Media Platforms

User-generated content platforms with contribution mechanics, moderation and real-time publishing - our Vilnius 700 platform collected 500K+ photos and videos and won international recognition.

Accessibility & Audio Description Technology

Platforms that synchronize audio description with film using acoustic fingerprint technology, enabling visually impaired audiences to experience media in real time - built as an EU-supported project.

Interactive Content & Educational Apps

Interactive experiences built from existing content - like the mobile game that turned a Penguin Books children’s series into an educational app rated 4.6.

Mobile-First Media Applications

Native and cross-platform apps engineered for media: fast feeds, smooth video and photo handling, and engagement that survives daily use.

Content Management & Publishing Systems

Editorial and admin systems where media teams manage content, campaigns and moderation without developers.

Audience Analytics & Engagement Tools

Contribution funnels, engagement metrics and campaign analytics that show what actually makes your audience participate.

Media Segments We Work With

Community Media & Campaigns

UGC platforms, city and brand campaigns, contests.

Publishers & Book Brands

Interactive content, companion apps, educational games.

Film & Audiovisual

Accessibility technology, audio description, sync tools.

Broadcasters & News Media

Mobile products, audience participation, publishing tools.

Cultural Institutions

Digital storytelling, archives, audience engagement.

Creative Agencies

Campaign platforms and engagement products for clients.

How We Deliver Media Projects

Step 1

Audience & content audit

We map how your audience consumes and could contribute, define the engagement mechanics, and estimate scope and budget.

Step 2

Engagement-first design

Contribution flows, moderation and publishing are designed as one system, so participation scales without chaos.

Step 3

Launch & campaign iteration

The platform goes live with a campaign; mechanics are tuned on real engagement data - the approach behind our 500K+ UGC result.

Step 4

Long-term operation

We operate the media infrastructure and keep evolving the product as your audience grows.

Media Software Development Case Studies

MediaCommunityAward-winning
Once in Vilnius

Once in Vilnius - Community Media Platform.

Community-driven mobile media platform focused on user-generated content, mobile engagement and real-time publishing. Built for Vilnius’ 700th anniversary, the application encouraged users to share original photos and videos - collecting over 500,000 pieces of content and winning a Gold Award at WorldMediaFestivals.

500K+

User photos and videos collected

Gold

WorldMediaFestivals award

Read case study
AccessibilityMediaTechEU project
gv filmai

Audio Description Platform for Visually Impaired Audiences.

Accessibility platform using acoustic fingerprint technology to synchronize audio descriptions with film, enabling visually impaired audiences to experience media content in real time. Developed as an EU-supported accessibility technology project.

Real-time

Audio sync via acoustic fingerprint

EU project

Accessibility technology initiative

Read case study
PublishingGameMobile
Penguin Books

Topsy and Tim Educational Game for Penguin Books.

Educational mobile game developed for Penguin Books, one of the world’s largest publishers, transforming the Topsy and Tim children’s series into an interactive experience for iOS and Android. The app holds a 4.6 rating with more than 8,000 downloads.

4.6

App store rating

8,000+

Downloads

Read case study

Why Media Organizations Choose Logicnord

Engagement we can prove

500K+ pieces of user content on one platform and a Gold Award at WorldMediaFestivals - participation mechanics are our craft, not a promise.

Accessibility as engineering

Acoustic fingerprint synchronization for audio description is hard technology built for a real audience - and experience few studios have.

Trusted by global brands

Penguin Books trusted us with a beloved children’s series - and the result holds a 4.6 rating.

Infrastructure for media scale

Photo, video and audio at hundreds of thousands of items - we build the delivery layer, not just the app on top of it.

Technologies We Use in Media Projects

We build media platforms with proven, production-ready technologies: Flutter and native iOS/Android for content and community apps, scalable media infrastructure for photo, video and audio delivery, audio processing and acoustic fingerprinting for accessibility technology, and cloud services sized for campaign traffic spikes. Logicnord is recognized on Clutch as a top AI, cloud consulting and React Native development company in Lithuania. See our full technology stack.

Media Software Development FAQ

How much does a media or community platform cost?

A focused content or campaign app typically starts at €40,000-70,000. A full community platform with UGC, moderation and media infrastructure usually ranges from €70,000 to €200,000+ depending on scope. We provide a free scope and budget estimate before any commitment.

How long does it take to build a media platform?

A production-ready first version typically takes 3-6 months. Campaign-driven platforms are planned backwards from the launch date - our Vilnius 700 platform shipped on schedule for the anniversary.

How do you handle moderation of user-generated content?

Moderation is designed into the platform: submission rules, review workflows and automated pre-filtering keep the content stream healthy - essential at the scale of 500K+ user submissions.

What is acoustic fingerprint audio description?

It is technology that recognizes where in a film the viewer currently is by its sound signature and plays the synchronized audio description in real time - no manual syncing needed. We built an EU-supported platform on this technology for visually impaired audiences.

Can you work with our existing content and brand IP?

Yes. We transformed a Penguin Books children’s series into an interactive mobile game - working within brand guidelines and publisher approval processes is familiar territory for us.

Can the platform handle traffic spikes during campaigns?

Yes. Media campaigns are traffic spikes by design, so we size the infrastructure for launch-day load, not average load - which is how a city-wide campaign collected 500K+ items without falling over.

Who owns the source code and intellectual property?

You do. All source code, documentation and intellectual property created during the project belong to the client. We sign an NDA before discussing project details and work under a clear IP-transfer agreement.

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