Logicnord

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Sports & Game App Development Company

Logicnord is a sports and game app development company with 15 years of experience building mobile games and data-driven sports products. We built the Badminton Europe Manager game for the European badminton federation - a sports management game where users build teams, trade players and compete using mechanics driven by real-world player performance data. Our game development track record also includes an educational title for Penguin Books rated 4.6 with 8,000+ downloads.

Sports and gaming products share one hard requirement: retention. A game that does not bring players back tomorrow is a failed game, no matter how it looks. We design core loops, progression and live data mechanics around that daily return - and build the backend that keeps real-world data flowing into the game reliably.

Live

Real-world player performance data drives our sports game mechanics

Federation

Built for Badminton Europe, the European badminton federation

4.6

App store rating of the branded game we built for Penguin Books

Sports & Gaming Challenges We Solve With Software

Sports organizations sit on the most engaging content there is - real athletes, real results, real rivalries - yet fan engagement usually stops at a results page. Turning that data into a product people open daily requires game design, not just an app: progression, competition, collection and the feeling that this week's real matches change your game.

That is exactly what we built for Badminton Europe: a manager game where real player performance flows into gameplay, so fans engage with the sport between tournaments, not just during them. The same craft applies to branded games - mechanics that respect the brand while earning the daily open.

Sports & Gaming Software We Develop

Every solution below is based on systems we have already shipped and operate in production - not a theoretical service list.

Mobile Games (iOS & Android)

Full-cycle mobile game development: core loop design, progression, live content and the backend behind it - shipped for global brands.

Sports Manager & Fantasy Games

Team building, player trading and competition mechanics driven by real-world performance data - built for a European sports federation.

Fan Engagement Platforms

Products that keep fans engaged between events: standings, predictions, collections and community mechanics.

Real Data Pipelines & Game Balancing

Reliable ingestion of real sports data into game mechanics, plus balancing driven by gameplay analytics.

Gamified Brand Applications

Games and gamified mechanics that extend brands - like the Penguin Books title rated 4.6.

Live Ops & Content Tools

Admin systems for seasons, events and content drops, so the game stays fresh without app releases.

Sports & Gaming Segments We Work With

Sports Federations & Leagues

Manager games, fan products, data-driven engagement.

Clubs & Teams

Fan apps, memberships, matchday engagement.

Game Studios & Publishers

Co-development, backend and live ops infrastructure.

Brands Entering Gaming

Branded games and gamified campaigns.

Fantasy & Prediction Products

Real-data mechanics, scoring, leaderboards.

Esports & Communities

Competition platforms and community tools.

How We Deliver Game Projects

Step 1

Concept & loop design

We define the core loop, progression and data sources, and prototype the mechanic that must earn the daily open - with a clear scope and budget.

Step 2

Data & backend architecture

Real-world data pipelines, accounts, leaderboards and live ops tooling are designed before polish - games fail on infrastructure, not art.

Step 3

Playtesting & balancing

Early builds go to real players; retention and balance are tuned on behavior data, not opinions.

Step 4

Launch & live operation

Seasons, events and content drops keep the game alive - we operate it with you after launch.

Sports & Game Development Case Studies

SportsManager GameReal data
Badminton Europe

Badminton Europe Manager Game.

Mobile sports management game built for the European badminton federation, based on real badminton player performance. Users build teams, trade players and compete using real-world data-driven mechanics - keeping fans engaged with the sport between tournaments.

Real data

Gameplay driven by player performance

Federation

Official European federation project

Read case study
GamePublishingMobile
Penguin Books

Topsy and Tim Game for Penguin Books.

Mobile game developed for Penguin Books, one of the world's largest publishers, transforming a beloved children's series into an interactive experience for iOS and Android. The app holds a 4.6 rating with more than 8,000 downloads.

4.6

App store rating

8,000+

Downloads

Read case study

Why Sports & Gaming Companies Choose Logicnord

Real-data game mechanics

Connecting live sports data to gameplay is our proven specialty - the hardest part of sports gaming, done in production.

Trusted by federations and global brands

Badminton Europe and Penguin Books both shipped games with us - organizations that cannot afford a sloppy product.

Retention as the design goal

Core loops, progression and live content are built around the daily open, because that is the only metric that keeps a game alive.

Full stack, one team

Game, backend, data pipelines and live ops tools are built together - no seams between vendors.

Technologies We Use in Game Projects

We build games and sports products with proven, production-ready technologies: native iOS and Android plus cross-platform frameworks for mobile games, scalable backends for accounts, leaderboards and live data, real-world data ingestion pipelines, and cloud infrastructure sized for tournament-day spikes. Logicnord is recognized on Clutch as a top AI, cloud consulting and React Native development company in Lithuania. See our full technology stack.

Sports & Game Development FAQ

How much does mobile game development cost?

A focused mobile game typically starts at €40,000-80,000. A live-operated game with real-data mechanics, backend and live ops tooling usually ranges from €80,000 to €200,000+ depending on scope. We provide a free scope and budget estimate before any commitment.

How long does it take to build a mobile game?

A production-ready first version typically takes 4-6 months, including playtesting and balancing rounds. Live-operated games then grow through seasons and content drops.

Can you build games using real sports data?

Yes. The Badminton Europe Manager game runs on real player performance data - we build the ingestion pipelines, the scoring logic and the game mechanics on top of them.

Do you work with brand IP in games?

Yes. We built a game for Penguin Books within their brand guidelines and approval processes - the title holds a 4.6 rating.

How do you keep players coming back?

Retention is designed, not hoped for: core loop, progression, competition and live content are tuned on behavior data from playtesting and live operation.

Do you operate the game after launch?

Yes. We build live ops tooling for seasons, events and content, and operate the game together with you - a game without live operation stops growing at launch.

Who owns the source code and intellectual property?

You do. All source code, documentation and intellectual property created during the project belong to the client. We sign an NDA before discussing project details and work under a clear IP-transfer agreement.

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